Remote game server

A persistent, remote game engine is hosted at on port 8432. Using theĀ diplomacy client, you can connect and launch games remotely (i.e. from your local machine, program JupyterHub, or compute nodes on TACC systems, etc.). The game engine source code is pulled directly from the SHADE Github.

Quickstart material can be foundĀ here.

The accompanying Web UI can be accessed at Enter a username and password to login. These are created upon initial login.